Lap 1 at Harbour Docks. Every race fits on one screen.
- 6drivers a grid
- 60server ticks a second
- 55circuits
- 4players, one keyboard
Racing first, everything else second
Short races, four controls, and handling that is easy to pick up and hard to master. Cars hold on predictably, break away progressively rather than snapping, and stay catchable once they are sideways.
- Online grids Six drivers, server-authoritative at sixty ticks a second, on a race server picked for the whole grid rather than for the host.
- Lobbies and chat Host a room under your own name, talk while the grid fills, and a full room counts itself down and goes.
- Championships A calendar, a points table and six teams per class, so every entrant starts and the standings have no spectators in them.
- Records Every circuit keeps its table, every driver their tally, and your career (wins, poles, fastest laps, podiums) follows your account.
- Time trial with a ghost Your own best lap, drawn as your own car, dimmed. Every lap is measured to the millisecond.
- Couch racing Up to four on one keyboard: arrows, WASD, IJKL and the numpad. Touch controls appear by themselves on phones and tablets.
Get the game
One codebase, every screen. The browser version is live today; the installed builds are on their way to the stores.
- Browser Nothing to install. Racing in seconds. Play now
- iOS iPhone and iPad, with touch controls. Coming soon
- Android Phones and tablets, with touch controls. Coming soon
- Desktop macOS, Windows and Linux. Coming soon
The driving model
Cars carry eight figures: Power, Weight, Slowdown, Grip, Air Resistance, Downforce, Sliding and Balance. Grip and Slowdown are given per surface, on the car rather than on the track, which is why a rally car and a single-seater feel like different machines the moment they leave the tarmac.
The physics sub-steps at a fixed 1/240 s and contains no randomness at all, so a rematch replays, records are verified by replaying the inputs that set them, and a lap time means the same thing on every machine.
Thirty-nine Grand Prix layouts are built from openly licensed survey data, alongside four invented circuits and twelve rallycross courses and rally stages.
Nothing here is anybody else's
Circuits keep their real geography, because a country is not a trade mark and the geometry comes from openly licensed survey data. Every series, team and car name is invented. Pico Race is not affiliated with, endorsed by or connected to any motorsport championship, promoter or sanctioning body.