Pico Race

Race the world. Or the couch.

A top-down arcade racer: six-car online grids with lobbies and chat, championships, records, and four players on one keyboard.

Play in your browser Get the apps
Six cars leaving the line at Harbour Docks, an island circuit ringed by sea, with the timing strip along the bottom

Lap 1 at Harbour Docks. Every race fits on one screen.

Racing first, everything else second

Short races, four controls, and handling that is easy to pick up and hard to master. Cars hold on predictably, break away progressively rather than snapping, and stay catchable once they are sideways.

Get the game

One codebase, every screen. The browser version is live today; the installed builds are on their way to the stores.

The driving model

Cars carry eight figures: Power, Weight, Slowdown, Grip, Air Resistance, Downforce, Sliding and Balance. Grip and Slowdown are given per surface, on the car rather than on the track, which is why a rally car and a single-seater feel like different machines the moment they leave the tarmac.

The physics sub-steps at a fixed 1/240 s and contains no randomness at all, so a rematch replays, records are verified by replaying the inputs that set them, and a lap time means the same thing on every machine.

Thirty-nine Grand Prix layouts are built from openly licensed survey data, alongside four invented circuits and twelve rallycross courses and rally stages.

Nothing here is anybody else's

Circuits keep their real geography, because a country is not a trade mark and the geometry comes from openly licensed survey data. Every series, team and car name is invented. Pico Race is not affiliated with, endorsed by or connected to any motorsport championship, promoter or sanctioning body.